AI Insights · Timothy · January 2023
Top 5 Gacha Games on iOS in Turkey Q4 2022
In Q4 2022, the top 5 Gacha games on iOS in Turkey showed diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at their metrics.
In Q4 2022, the top 5 Gacha games on iOS in Turkey showcased a variety of performance trends across downloads, revenue, and active users. Here’s a breakdown of how each game fared:
X-HERO saw a significant rise in weekly revenue, starting from $472 at the end of September and reaching approximately $10K by the end of December. Weekly downloads peaked in mid-October at around 243K but saw a decline towards the end of the quarter, settling at 9.3K. Active users followed a similar trend, peaking at 437K in late October and then gradually decreasing to 150K by the end of December.
Head Ball 2 - Soccer Game maintained a steady weekly revenue, hovering around $3K to $5K, with a peak of $5.6K in mid-December. Weekly downloads showed a consistent upward trend, starting at 6.3K in late September and reaching 13.8K by mid-December. Active users fluctuated but generally increased, peaking at 144K in mid-November and ending the quarter with around 133K.
eFootball™ 2024 experienced a robust increase in weekly revenue, starting at $3.6K and culminating at nearly $20K by the end of December. Downloads followed a steady growth pattern, beginning at 6.7K and rising to 16.8K by the end of the quarter. Active users climbed consistently from 129K to an impressive 273K by the end of December.
8 Ball Pool™ showed stable weekly revenue, ranging between $2.5K and $4.5K throughout the quarter. Downloads demonstrated a gradual increase, starting at 7.9K in late September and reaching 12.8K by mid-December. Active users also increased steadily, from 193K to 235K by the end of December.
Valor Legends: Remove Screw had a more modest performance in terms of weekly revenue, starting at $280 and peaking at $4.5K in late November. Weekly downloads saw a significant peak of 17.8K in mid-October but declined to 1K by the end of December. Active users also peaked in mid-October at 22K, with a gradual decline to 8.5K by the end of the quarter.
These insights are derived from Sensor Tower, where you can find more detailed analytics and trends for mobile applications.